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Lead Engine Programmer | Programmeur ou programmeuse moteur Lead

Lead Engine Programmer | Programmeur ou programmeuse moteur Lead

As a Lead Engine Programmer, you are responsible for defining, building, and guiding the core Unreal Engine–based systems that underpin gameplay, rendering, physics, tools, and pipelines on an AAA title. You provide technical leadership for engine architecture and low‑level systems while collaborating closely with Gameplay, Rendering, Tools, Pipeline, and Production to ensure Unreal Engine is extended, optimized, and maintained to meet project needs. You balance hands‑on development with mentorship, system ownership, and long‑term technical direction.

Senior Multiplayer Programmer | Programmeur ou programmeuse multijoueur senior

Senior Multiplayer Programmer | Programmeur ou programmeuse multijoueur senior

As a Senior Multiplayer Programmer, you will focus on designing, implementing, and optimizing the networked systems that power large‑scale multiplayer games. You are responsible for the architecture and performance of the game’s online systems. RESPONSIBILTIES Design, implement, and maintain network systems that support real‑time multiplayer gameplay, including replication, synchronization, and communication layers. Integrate network functionality into the game engine, working closely with gameplay, backend, and engine teams.

Senior Engine Programmer - Mobile | Programmeur ou programmeuse moteur senior - Mobile

Senior Engine Programmer - Mobile | Programmeur ou programmeuse moteur senior - Mobile

ROLE SUMMARY As a Senior Engine Programmer (Mobile – Unreal), you are responsible for designing, implementing, and optimizing Unreal Engine engine‑level systems specifically for mobile platforms. You focus on performance, memory, power, and platform constraints unique to mobile devices, ensuring Unreal Engine supports high‑quality gameplay and stable runtime behaviour on iOS and Android. RESPONSIBILTIES Design, implement, and maintain Unreal Engine engine‑level systems targeting mobile platforms. Optimize Unreal Engine subsystems for mobile performance, memory usage, and power constraints.

Lead Environment Artist / Chef Artiste d’environnement

Lead Environment Artist / Chef Artiste d’environnement

NBCUniversal is seeking a Lead Environment Artist to spearhead the creation of procedurally generated content, including vegetation, organic assets, and architectural facade kits, for an ambitious interactive project set in a contemporary real-life urban environment. This role is responsible for overseeing the creation of content assets used by procedural tools, enabling the creation of large-scale environments with consistency and visual fidelity.

Senior Gameplay Systems Programmer - UGC / Programmeur sénior en systèmes de gameplay – CGU (contenu généré par les utilisateurs)

Senior Gameplay Systems Programmer - UGC / Programmeur sénior en systèmes de gameplay – CGU (contenu généré par les utilisateurs)

NBCUniversal is looking for a highly skilled Senior Gameplay Systems Programmer to help build the core gameplay experience of an ambitious new AAA platform developed in Unreal Engine 5. This role focuses on the implementation and evolution of scalable gameplay systems supporting systemic gameplay, multiplayer experiences, and user-generated content (UGC).

ML Solutions Architect - Architecte de solutions ML

ML Solutions Architect - Architecte de solutions ML

We are seeking an ML Solutions Architect who brings broad software engineering expertise along with strong machine learning-adjacent experience. In this role, you will lead the high-level design of systems that integrate ML models into our broader product suite. You will act as a technical consultant, evaluating customer requirements and determining whether they can be addressed with off-the-shelf solutions or should be escalated as specialized research initiatives for our Deep Learning and Reinforcement Learning teams.

Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface utilisateur)

Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface utilisateur)

As a Senior Programmer, you are responsible for designing, implementing, and maintaining core systems within Unreal Engine that support gameplay, visuals, AI behaviour, and user experience. You work on performance‑critical systems and collaborate closely with multidisciplinary teams to ensure features are scalable, maintainable, and production‑ready. You take ownership of complex systems within your specialization while contributing to the overall technical direction of the project.

Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior – Mobile (Moteur, Rendu, Outils, Interface utilisateur)

Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior – Mobile (Moteur, Rendu, Outils, Interface utilisateur)

As a Senior Programmer (Mobile), you are responsible for designing, implementing, and maintaining systems within Unreal Engine that deliver performant, scalable, and high‑quality experiences on mobile platforms. You focus on working within strict CPU, GPU, memory, and power constraints, while enabling efficient development workflows and high iteration speed. You take ownership of complex systems within your specialization and contribute to the overall technical direction of mobile development.

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

As a Principal Animator, you will bring characters to life across either gameplay systems or narrative-driven experiences. This role spans two different areas of focus: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation). Candidates are not expected to have deep expertise in both areas. We are hiring specialists in either focus and we’re looking for strong Principal-level talent in one of these domains.

Concepteur(trice) Technique Senior | Senior Technical Designer

Concepteur(trice) Technique Senior | Senior Technical Designer

RESPONSIBILTÉS En tant que Concepteur(trice) Technique Senior, vous prendrez en charge des fonctionnalités de gameplay de leur conception jusqu’au niveau de finition final, en combinant de solides compétences en game design, du prototypage rapide et une certaine implémentation directement dans le moteur, tout en collaborant étroitement avec les programmeur(euse)s et les autres disciplines afin de livrer des expériences de jeu de haute qualité.