Reference Id
1318

DreamWorks Feature - Crowds Artist

DreamWorks Feature - Crowds Artist

Responsibilities: “What would you say you do here?” Create an appealing performance for crowd characters from key framed cycles or motion capture data, using Crowd simulation software and motion editing tools. Help develop and test what features and tools are required to craft desired performances. Organize and present your work to relevant approvers and address notes accurately. Help identify and solve problems in simulations, cycles, and renders. Works well within a team and fosters a good working atmosphere.

DreamWorks Feature - Animation TA

DreamWorks Feature - Animation TA

Responsibilities: “What would you say you do here?” Complete first pass of quality control between Character departments by: confirming joint placements and basic deformation. creating body and facial calisthenics animations (Rigging, CFX, Animation). creating poses and simple animation (i.e. walk cycles) to test rigs. creating shots for the Head of Character Animation and Animators as needed.

DreamWorks Feature - Digimatte Artist

DreamWorks Feature - Digimatte Artist

Responsibilities: “What would you say you do here?” Follow Production Designer’s direction to produce complex digimatte elements at a high standard, with a thorough understanding of perspective, lighting, and color Work with rendered cg elements, still photography, and digital paint to build believable environments that are to be seamlessly integrated into the film As necessary, create 3d assets from scratch and seamlessly meld them with photography and painting into a cohesive whole Work hand in hand with Lighting, Modeling, FX, and Look Dev to find the most efficient techniques to finaliz

DreamWorks Feature - Crowds Artist

DreamWorks Feature - Crowds Artist

Responsibilities: “What would you say you do here?” Create an appealing performance for crowd characters from key framed cycles or motion capture data, using Crowd simulation software and motion editing tools. Help develop and test what features and tools are required to craft desired performances. Organize and present your work to relevant approvers and address notes accurately. Help identify and solve problems in simulations, cycles, and renders. Works well within a team and fosters a good working atmosphere.