Reference Id
1413

CFX Production Development Intern, DreamWorks, Fall 2025

CFX Production Development Intern, DreamWorks, Fall 2025

“What would you say you do here?” The Character Effects department at DreamWorks Animation is responsible for both the set up and shot simulation of cloth, fur, hair, foliage, feathers, props, and other simulations as necessary on various projects. The Character Effects Production Development team oversees and maintains the common CFX workflows and tools used by all productions, with members specializing in artistry, engineering, and pipeline.

Employee Engagement, Events & Communications Intern, DreamWorks, Fall 2025

Employee Engagement, Events & Communications Intern, DreamWorks, Fall 2025

“What would you say you do here?” Intern will draft professional emails, reports and corporate communication materials that clearly and effectively communicate information to an internal audience. Intern will gain a broad knowledge of remote and live event planning including employee morale and mixer events, premieres and wraps, friends and family events, holiday events, and more. Intern will also support the studio's volunteer and community outreach programs (non-profit, educational, and hospital partnerships, to name a few).

Hair Global Development Intern, DreamWorks, Fall 2025

Hair Global Development Intern, DreamWorks, Fall 2025

“What would you say you do here?” The Hair Global Development Group is responsible for Hair Template, Workflow and Tool Ownership across departments and shows. This group establishes consistency, efficiency, ownership, and support in the grooming and simulation process. The goal of the Hair Global Developer internship will be to introduce candidates to the studio setting and involve them in development of tools for hair, fur and feathers across production on DreamWorks feature films.

Training Intern, DreamWorks, Fall 2025

Training Intern, DreamWorks, Fall 2025

"What would you say you do here?” Gain knowledge on the role of the Training Department in the studio and an understanding of the training workflow for TV, Overhead, and Feature Departments (Animation, Effects, Surfacing, Matte Painting, etc). Supervise virtual, hybrid, and onsite classes, track attendance, including data entry and Excel database maintenance, and record various classes with screen capture software. Edit recorded classes in Adobe Premiere. Tackle administrative tasks and design posters to promote training classes as needed.

TV Development & Current Series Intern, DreamWorks, Fall 2025

TV Development & Current Series Intern, DreamWorks, Fall 2025

"What would you say you do here?” The TV Development and Current Series Intern will shadow and be able to share their creative point of view on content with high-level executives on both sides of Development and Production Gain exposure to areas including but not limited to: reading scripts, reviewing designs, and attending work-in-progress episode screenings Research books, writers, and artists Build pitch decks and work with the production teams to source assets for department presentations Submit writers and pitches into the department's databases Create a final presentation su

Animation Production Intern, DreamWorks, Fall 2025

Animation Production Intern, DreamWorks, Fall 2025

"What would you say you do here?” A Production Intern will be assigned to either a feature film or animated television show and gain insight into production responsibilities, workflows and processes. Additionally, they will be able to observe and learn about the animation pipeline and creative process. Production Interns handle various production activities under the direction of their Production Manager. Interns will help to take on new challenges in efforts to gain a more detailed knowledge of the animation industry, animated television or feature pipeline and workflows.

Visual Development Intern, DreamWorks, Fall 2025

Visual Development Intern, DreamWorks, Fall 2025

“What would you say you do here?” For feature animated films, Visual Development artists imagine and propose ideas for what the animated world should look like based on the story, characters, and action. They use reference, illustration, drawing, design skills and animation and 3D tools like Maya to build visuals that convey ideas about how they envision the look of the world. The goal of the internship is to experience visual development in a production environment over the span of 10 weeks.