Reference Id
1106

Staff Deep Learning Engineer

Staff Deep Learning Engineer

We are seeking a Deep Learning Engineer with experience manipulating large 2D and 3D media datasets. In this role, you will implement core algorithms that sit at the intersection of computer vision and computer graphics, helping us turn high dimensional data into high-fidelity content. Key Responsibilities Algorithm Implementation: Implement core deep-learning, computer vision, and (inverse-)procedural modeling algorithms in Python. You will rely on mathematical techniques from linear algebra, probability, and geometry to build these systems.

Staff MLOps Engineer

Staff MLOps Engineer

We are seeking a Staff MLOps Engineer with experience building and scaling infrastructure for large 2D and 3D media datasets. You will be responsible for the "backbone" of our machine learning lifecycle, ensuring that our data pipelines are automated, reproducible, and performant at scale. Key Responsibilities Cross-Functional Coordination: Work with partner ML and Annotation engineers and TPMs to spec out infrastructure and training requirements. Pipeline Automation: Design and maintain robust CI/CD and CT (Continuous Training) pipelines for complex multimodal models.

Staff GIS Developer

Staff GIS Developer

In this role, you will drive geospatial data and tooling needs for a large-scale project. You will be part of a team of GIS engineers responsible for sourcing geospatial data in many modalities, and for building geospatial data automation and tooling in an AI/ML pipeline for new applications. In this role, you’ll research and gather data for specific regions from different sources, including imagery and other raster data, vector data, and point clouds. You will find and acquire data from free/public domain sources, as well as form and drive partnerships with commercial data providers.

Senior GIS Developer

Senior GIS Developer

In this role, you will contribute to driving geospatial data and tooling needs for a large-scale project. You will be part of a team of GIS engineers responsible for sourcing geospatial data in many modalities, and for building geospatial data automation and tooling in an AI/ML pipeline for new applications. In this role, you’ll research and gather data for specific regions from different sources, including imagery and other raster data, vector data, and point clouds.

Senior Programmer (AI, Engine, Rendering, UI)

Senior Programmer (AI, Engine, Rendering, UI)

As a Senior Programmer, you are responsible for designing, implementing, and maintaining core systems within Unreal Engine that support gameplay, visuals, AI behaviour, and user experience. You work on performance‑critical systems and collaborate closely with multidisciplinary teams to ensure features are scalable, maintainable, and production‑ready. You take ownership of complex systems within your specialization while contributing to the overall technical direction of the project.

Senior Programmer - Mobile (Engine, Rendering, Tools, UI)

Senior Programmer - Mobile (Engine, Rendering, Tools, UI)

As a Senior Programmer (Mobile), you are responsible for designing, implementing, and maintaining systems within Unreal Engine that deliver performant, scalable, and high‑quality experiences on mobile platforms. You focus on working within strict CPU, GPU, memory, and power constraints, while enabling efficient development workflows and high iteration speed. You take ownership of complex systems within your specialization and contribute to the overall technical direction of mobile development.

Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage (Tête, Corps & Foule, Cheveux & Vêtements)

Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage (Tête, Corps & Foule, Cheveux & Vêtements)

NBCUniversal is building a large-scale, immersive interactive experience set within a modern world framework —and we’re looking for a Lead Character Artist to own and drive character quality at scale. This is a single posting covering three Lead Character Artist specializations: Lead Character Artist – Face, Lead Character Artist – Body & Crowd, Lead Character Artist – Hair & Wardrobe Candidates may be strongest in one area, with working knowledge across others.

Associate Art Director (Characters, Concepts, Lighting & VFX, World) / Directeur·rice Artistique Associé·e (Personnages | Monde | Concepts | Éclairage et VFX)

Associate Art Director (Characters, Concepts, Lighting & VFX, World) / Directeur·rice Artistique Associé·e (Personnages | Monde | Concepts | Éclairage et VFX)

NBCUniversal is seeking an experienced Associate Art Director to help define and drive the visual direction for an ambitious interactive entertainment project. This posting targets senior art leaders from the video game industry, across multiple overlapping specialty areas: Characters, World, Concepts, Lighting & VFX. In this role, you will partner with Art Direction, discipline leads, and cross-functional teams to establish visual standards, guide quality, align pipelines, and support scalable content creation across a large production environment.

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

As a Principal Animator, you will bring characters to life across either gameplay systems or narrative-driven experiences. This role spans two different areas of focus: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation). Candidates are not expected to have deep expertise in both areas. We are hiring specialists in either focus and we’re looking for strong Principal-level talent in one of these domains.

Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay

Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay

The Lead Animator supervises a team of animators in creating and implementing top-tier animation for real time gameplay systems. You will be responsible for managing the creation and delivery of exceptional NPC and player animations while providing clear direction, constructive feedback, and mentorship to your team. You will ensure that production goals are met and that the animation production runs smoothly and efficiently depending on the needs of production.