Reference Id
60000007

Reinforcement Learning Engineer - Ingénieur(e) en apprentissage par renforcement

Reinforcement Learning Engineer - Ingénieur(e) en apprentissage par renforcement

We are seeking a Reinforcement Learning Engineer with experience manipulating virtual environments to train autonomous agents. This role focuses on the design of robust simulation environments, reward structures, and policy architectures that can navigate complex, multi-sensor landscapes. Key Responsibilities Cross-Functional Coordination: Work with partner ML and Annotation engineers and TPMs to spec out data, simulation, and training requirements.

ML Solutions Architect - Architecte de solutions ML

ML Solutions Architect - Architecte de solutions ML

We are seeking an ML Solutions Architect who brings broad software engineering expertise along with strong machine learning-adjacent experience. In this role, you will lead the high-level design of systems that integrate ML models into our broader product suite. You will act as a technical consultant, evaluating customer requirements and determining whether they can be addressed with off-the-shelf solutions or should be escalated as specialized research initiatives for our Deep Learning and Reinforcement Learning teams.

Tech Lead Manager, AI/ML Engineering (East Coast)

Tech Lead Manager, AI/ML Engineering (East Coast)

We are seeking an experienced Tech Lead Manager/Engineering Manager to grow out and lead a forward-deployed team of Machine learning engineers who will be building applications for a graphically intensive simulation platform. This role will serve as the central facilitator for platform director requests for engineers with technical expertise. Key Responsibilities Stakeholder Management: Steward the end-to-end planning, execution, and delivery of the platform-deployed machine learning applications.

Senior Producer (Pillar) | Producteur(trice) principal(e) (Pilier)

Senior Producer (Pillar) | Producteur(trice) principal(e) (Pilier)

We’re looking for an experienced Senior Producer (Pillar) in AAA game development to support delivery across a large-scale project. You will partner closely with the Product Owner, and pod leads to translating priorities into clear plans, facilitating key Scrum rituals, removing blockers, managing dependencies, and supporting team health across the pillar. This role combines game production experience, agile facilitation, and day-to-day team leadership.

Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface utilisateur)

Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface utilisateur)

As a Senior Programmer, you are responsible for designing, implementing, and maintaining core systems within Unreal Engine that support gameplay, visuals, AI behaviour, and user experience. You work on performance‑critical systems and collaborate closely with multidisciplinary teams to ensure features are scalable, maintainable, and production‑ready. You take ownership of complex systems within your specialization while contributing to the overall technical direction of the project.

Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior – Mobile (Moteur, Rendu, Outils, Interface utilisateur)

Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior – Mobile (Moteur, Rendu, Outils, Interface utilisateur)

As a Senior Programmer (Mobile), you are responsible for designing, implementing, and maintaining systems within Unreal Engine that deliver performant, scalable, and high‑quality experiences on mobile platforms. You focus on working within strict CPU, GPU, memory, and power constraints, while enabling efficient development workflows and high iteration speed. You take ownership of complex systems within your specialization and contribute to the overall technical direction of mobile development.

Associate Art Director (Characters, Concepts, Lighting & VFX, World) / Directeur·rice Artistique Associé·e (Personnages | Monde | Concepts | Éclairage et VFX)

Associate Art Director (Characters, Concepts, Lighting & VFX, World) / Directeur·rice Artistique Associé·e (Personnages | Monde | Concepts | Éclairage et VFX)

NBCUniversal is seeking an experienced Associate Art Director to help define and drive the visual direction for an ambitious interactive entertainment project. This posting targets senior art leaders from the video game industry, across multiple overlapping specialty areas: Characters, World, Concepts, Lighting & VFX. In this role, you will partner with Art Direction, discipline leads, and cross-functional teams to establish visual standards, guide quality, align pipelines, and support scalable content creation across a large production environment.

Manager, Finance

Manager, Finance

Role Purpose: The Manager of Finance is responsible for managing financial planning and forecasting for an innovative new initiative at NBCUniversal. This is a newly created role is an exciting opportunity that will play a foundational part in building and scaling a dedicated finance function to support the initiative’s growth. This role will have significant interaction with department heads, particularly through the forecast, budget, and estimate cycles. In addition, the Manager will participate in/coordinate ad hoc projects as requested.

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

As a Principal Animator, you will bring characters to life across either gameplay systems or narrative-driven experiences. This role spans two different areas of focus: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation). Candidates are not expected to have deep expertise in both areas. We are hiring specialists in either focus and we’re looking for strong Principal-level talent in one of these domains.

Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay

Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay

The Lead Animator supervises a team of animators in creating and implementing top-tier animation for real time gameplay systems. You will be responsible for managing the creation and delivery of exceptional NPC and player animations while providing clear direction, constructive feedback, and mentorship to your team. You will ensure that production goals are met and that the animation production runs smoothly and efficiently depending on the needs of production.