DreamWorks Feature - Compositing Developer
Responsibilities: “What would you say you do here?” Leads the technical creation of Nuke gizmos and tools required for the final look. Authors, maintains and improves show-specific compositing tools within Nuke for artists. Supports, advises, educates and mentors artists around proper compositing workflows. Advises on and supports show Nuke templates, standards and workflows. Creates and maintains documentation on workflows, tools, process and procedures for compositing aspects related to the show. Perform creative lighting development setup as required using lighting and compositing tools. Integrate show specific needs from Look Dev into Nuke to allow artists to achieve final look. Initiate, setup, organize and document show specific Nuke gizmos and tools required for the final look. Perform technical work in support of shot compositing using various production tools. Interprets the creative notes from the Director, Production Designer, VFX Sup and Head of Look and works with department supervisors, Production Software Nuke Developer, and leads to come up with technical solutions to achieve the desired look. Works with Production Software Nuke Developer to determine studio compositing needs. Continues to help maintain show gizmos that get promoted to studio gizmos. Aids in testing and planning major version releases and updates to tools as required. As needed, serve as the compositing point person in production and technical meetings and reviews. Maintains knowledge of industry-standard trends and technology in the prescribed area(s) of expertise while staying abreast of the current production workflows and tools.